Cover represents obstacles and barriers that hinder ranged Attacks.
Each point of Cover increases the difficulty to hit by 1.
If an attack passes through multiple Zones of Cover, total their value.
It’s assumed that characters are intentionally positioning themselves within a zone to gain cover, but there may be situations where a character could gain even more cover, such as by dropping prone behind a counter, or diving behind a table. This may even cause them to be unseen.
Hitting cover
If an attack misses because of cover, but would have hit normally, it hits the cover. Normally this can just be ignored, but if the cover is something woundable, like a hostage or a crowd, then it will deal damage.
Example
Cover Value Example 1 Tall grass, a low railing, a small group of people. 2 A doorway, a tightly furnished room, a forest. 3 A solid counter, a flipped table, a hostage in a headlock. 4 Crenellations, a tight angle, a dense jungle 5 An arrow slit, a murder hole