What is an Encounter?
An encounter is an opportunity for player characters to interact with other characters in the fiction. Encounters are not necessarily hostile, but should always give the players an opportunity to make a meaningful decision. Encounters are often random and unplanned, which creates emergent storytelling, and reduces predictability.
The Encounter Roll
To determine if there is an encounter, the GM rolls 2d6 and consults the table below. If an encounter is more likely, they can add extra dice and keep the 2 highest, or if it’s unlikely; keep the 2 lowest.
| 2d6 | Result |
|---|---|
| 7 to 9 | Evidence. |
| 10 | The party notices an encounter. |
| 11 | The party and an encounter notice each other |
| 12 | An encounter notices the party. |
Evidence
A result of evidence should give the party a hint of what they could potentially encounter in the area. The remains of a campsite, the half-eaten corpse of a deer, or the shed scales of some monster.
Encounter
An encounter result means that there is something there, and one or both parties are aware of the other. A pair of hunters, a pack of wolves, a basilisk.
What is Encountered?
The GM determines what is encountered using any method they choose, but the following option is recommended.
For each region, create a small table stocked with different characters that reside there. Put more common encounters closer to 7. When evidence or an encounter is needed, roll 2d6 to determine what was found.
Example: The Black Forest
| 2d6 | Encounter |
|---|---|
| 2 | Roll on an adjacent region’s table. |
| 3 | The Grey Witch |
| 4 | Hume the Ogre |
| 5 | Branch Snapper |
| 6 | Goblins from the village Greednbrug. |
| 7 | Travelers |
| 8 | Wolves |
| 9 | Chimera Rose |
| 10 | Jakear |
| 11 | A wizard |
| 12 | Roll twice and use both. |